SEE ALSO:Unreal Tournament III supported them on PlayStation 3, and it's increasingly common to see games include tools that let users build their own content. But mods take things to another level, especially in the context of Fallout 4.Creators build their content using PC tools that aren't dissimilar from the ones that Bethesda used to make Fallout 4. In the simplest terms, that means you stand to see a much wider range of game-changing add-ons.Where to start, though? The Fallout 4 mod selection is already quite robust — and growing rapidly — but we've picked out a small assortment of popular ones that offer a small taste of how you can change up your game. Ish's Respec Mod. Image: Bethesda SoftworksOne of Fallout 4's greatest strengths — and this really applies to the series as a whole — is how open-ended it really is. The stats you focus on and the Perks you unlock influence almost every facet of how you play the game.There's just one problem: Once you unlock a Perk or apply a skill point, it's locked.
You can start an entirely new game and make different choices, but there's no way to backtrack on earlier choices.Not without Ish's Respec Mod, that is. Adding this creates a new chem called 'Brainf.ck' which, when used, resets your entire Perk tree and refunds all the points you previously spent.The chem is automatically added to many of the game's vendors, but you can also craft it at a Chemistry Station using two Nuclear Materials and two Brain Fungus. This is a simple mod that can have a profound effect on your enjoyment of Fallout 4.
Assuming you use laser weapons, that is. If you don't, this mod will make you want to.PEW Lasers takes all of the laser weapon sound effects in Fallout 4 and replaces them with a verbal 'pew pew!'
This is especially entertaining if you have a pet dog, as the high-pitched 'pew' noise tends to catch their attention.It's difficult to really appreciate the value of this mod until you experience it for yourself. Just check out the video above to hear what a difference a little 'pew pew' can make. Improved Map with Visible Roads. Image: Bethesda SoftworksAnother simple, subtle mod, the title speaks for itself here.The improved map makes roads, train tracks and coastlines much clearer and easier to read than they are on the map that you see in your vanilla Pip-Boy.
It also features 'corrected' map marker placement.Note that some Fallout 4 mods require one or more of Bethesda's three official add-ons, and we'll note it when that's the case. This one doesn't actually require any of them, but it does bring the same improvements to the Far Harbor add-on's separate map.
The Collector: Bobbleheads. Image: Bethesda SoftworksThe Collector: Bobbleheads isn't quite a cheat, but it's not recommended if you don't want any help at all in uncovering Fallout 4's secrets.Collectible Bobbleheads are scattered throughout the game, and each one you find confers some sort of permanent stat or skill bonus. They're all well-hidden and not attached to any quest, so normally you just wander around and explore until you find them.The Collector mod wraps a lengthy, multi-part quest around finding all the Bobbleheads.
It was conceived as a way to help players enjoy this part of the game without actively cheating.The quest doesn't start automatically; you have to head to the Vault-Tec Regional HQ (it's an unlockable map marker) and explore it until you find the working terminal that starts things off. The Bobbleheads all remain in their standard locations; the mod's quest simply provides you with direction and purpose. Deathclaw Follower Mod. Image: Bethesda SoftworksDeathclaws are among the most fearsome beings in the entire Fallout universe.
They're giant, irradiated lizard-monsters that walk on two legs and are roughly as tall as a schoolbus. The sight of even just one is enough to send all but the highest level players scurrying in the opposite direction.This mod asks: What if you could make friends with that kind of power?Your Deathclaw follower isn't quite as evolved as some of the other companions you can pick up in Fallout 4. It can fight and cart stuff around (via inventory transfer), but you can't order it to move or investigate things and you can't send it to take up residence in any of your settlements.The Deathclaw's home is the Red Rocket truck stop (the one near Sanctuary; not to be confused with the Red Rocket in the Glowing Sea). He chills out in the nearby Mole Rat den, a cave accessible at the bottom of a hill, due south of the Red Rocket map marker.
Snap'n Build. Image: Bethesda SoftworksFallout 4 introduces the concept of player-owned settlements, giving you the ability to build anything from crafting stations and basic goods to full-blown dwellings. The only problem is the selection of buildable structures, which is a little thin.Snap'n Build addresses that. It adds a new selection to the 'Structures' tab in Workshop mode that gives you access to a variety of architectural styles — including standard residential homes, bunkers, capsule-style dwellings and industrial buildings.It's not the easiest mod to get a handle on, but the same could be said for Fallout 4's Workshop tools in general. Snap'n Build won't give you an easier time, but it does offer more options for those who really want to customize the look of their post-apocalyptic wasteland.We'd recommend reading through the mod description before you install this one.
That really goes for every mod, but it's especially true for Snap'n Build. There's a lot here, and the description offers a brief rundown of how to find and use it all. WRVR - New Companion and Radio Station. Image: Bethesda SoftworksThere are plenty of companions to pick up in Fallout 4 — though one more doesn't hurt — so this one's really about the music. WRVR gives you a whole new radio station filled with familiar public domain music to listen to as you wander through the ruins of Boston.Unlock some mods which need to be sought out, this one is active from the moment you install it. Just tune into the radio station to start listening.The thing that stands out most is the amount of work that clearly went into making WRVR feel like it's part of the universe.
It's not just a playlist of music; you get a full-blown programming block featuring a fully voiced DJ (Casey Kessler), commercials and even radio plays (also voiced).This mod is completely harmless, and it only adds to your game. If you're trying to avoid mods that could be construed as cheats, you have nothing to fear from this one.Have something to add to this story?
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Want to talk about Modding? Whatever it is, you can do it here!Weekly Posts. Request Wednesday - All Requests must go hereFILTER BY GAMERULES.Posts must be about Fallout / Modding.No Image Macros/Memes as posts.Editing console saves is not 'modding'.Comments not adding to discussion / flaming, will be removed.Use Descriptive Titles. One word or vague titles will be removed.Posts asking questions that are answered in sidebar guides may be removed.Don't promote Piracy. This includes posting mods that were removed / taken down. Piracy is a ban, no warnings.Support posts without load orders (Not mod list) will be removed.Do not post the same mod/video more than once, with the exception of major updates.Posts promoting a released mod must link to the MOD, not a video.All request posts must be in the weekly sticky thread (Wednesdays). All others will be removed.POST FORMATTINGPlease use tags in your post titles for what game, and what you want to discuss!
Each post MUST have a tag for which game you are posting about.FO4 - For Fallout 4FNV - For New VegasFO3 - For Fallout 3FO2 - For Fallout 2FO1 - For Fallout 1FOT - For Fallout TacticsF76 - For Fallout 76EXAMPLE: FNV New Vegas Fiend CompanionSpoilersPlease use spoiler tags for MAJOR game events. Minor spoilers should be expected here.Type Without quotes:'Mr House is actually an Alien who started the great war' (/spoiler)To get this:Useful linksExplore the Fallout Network- Reddits Fallout Home- Discussion Fallout 3- Discussion for New Vegas- Discussion for Fallout 4- For the early Fallout games- In depth discussion for everything lore relatedVisit our sister subreddit at! If I followed that guide, I'd need about 20 mods to replace Project Nevada's features, with no guarantees whatsoever that the 20 mods cooperate as well as the single, integrated PN mod. 20 mod slots is a crippling requirement in a FNV load order.I can understand people not wanting to play with PN's features, because they do not need them to enjoy their game, but I fail to understand people who think it's cool to bash 'older' popular mods, making definitive assessments that they do not even care to base.I just see one thing, PN = 3.2 million downloads, but none of your bug reports.Come back when you've got some, especially about ruining a save. I've been playing for over 200+ hours with a PN modded game.
Maybe it's your toaster which can't keep up?. I used to play with a toaster a couple of years long ago, still on WinXP even, and even then PN was stability-wise the least of my issues.Today I still have PN installed, use probably only half of its features, but I keep it because the other half is more than worth it to me. Sins of a solar empire advent ships youtube. I don't have to chase down dozens of mini-mods like OP suggests about karma popups, perks per level, food doesn't heal, skill progression, combat tweaks, loot balance, vision modes, inventory sorter, etc., etc.Again, I respect the fact that people prefer other mods over PN, or even straight dislike what PN does, but posts claiming that a 3.2 million mod corrupts saves and is bugged while providing no evidence are worth no more than steamy pile of brahmin dung. Ah, the tried and true 'Hate PNV for upvotes!' A well-aged classic!
Like Project Nevada!Most mods you use for New Vegas are going to be 'outdated' at this point. The game is almost a decade old.
Fallout 4 New Companion Mods Pc
You should cite specific problems with a mod, not just say 'MOD BROKEN UNINSTALLED NO ENDORSEMENT.' PNV is sitting at over a million unique downloads. Surely if it was as broken as you insist we'd hear more about it than the occasional '-INSERT SPECIFIC MODULE OF PROJECT NEVADA HERE- broke my saves/caused my game to slow down/killed my dog' don't you think?. Without changing the feel, some of the mods I'd use are:: All it really does is improve bullet impact visuals.: It allows you to move parts of the HUD around along with options to automatically hide it.Now for mods that might change the feel of the game, but not too much:: Redone textures for a lot of things ingame, but for the most part they are just higher res. Roads and wallpapers are the only things that really feel different instead of just looking better, but not much.: Higher res weapons. They might feel a bit newer, sometimes, but with the Gun Runners manufacturing weapons. I don't see any problem with it.: Changed lighting, no more orange tint, that kind of thing.
Changes the feel, but only for the better imo.: This can take a bit of work and is relatively minor, so feel completely free to skip it. Mostly just for making distant objects look better.
Project Nevada is a popular mainstay, and for good reason. When coupled with Mod Configuration Menu (MCM) You can customize most of the mods immersive features, along with being able to custom tailor all kinds of player stats, loot drops, a handy loot organizer and a ton more.What aspects of the game are you looking to expand/improve on?
If it's visual effects, Essential Visual Effects is one of the ones I like, not sure about the current state as I haven't been able to run it on my rig, as my graphics card is kind of a potato. In days of better graphics cards, this was one of my favorites.Another thing to check out for visual effects would be ENB shaders. These tend to be.
.When Fallout 4 mods first started appearing on the Nexus, there wasn’t much to try as far as mod companions. Most were unvoiced and silent. So imagine everyone’s excitement when Heather Casdin, made by the author of the extremely popular, appeared.A little background there I’d had mixed feelings about Willow back in the days of New Vegas. While technically what that mod did was far beyond any other companion mod on the Nexus, I felt a bit like Willow’s quests overshadowed my own at points. As some others pointed out, she also seemed (to me) a bit too clean, cute, and girly to believably be surviving in a desert wasteland.
It was clear llamaRCA (the author) put a lot of work into the mod and I commend that, but I found I preferred other companion mods like and more.But Fallout 4 is a different game, and, I hoped, would be a different experience. – Features –One look at the and it’s clear that llamaRCA put the same commitment forth in making this mode as she did with Willow.
The intro text states “over 1200 lines of dialogue” for starters, which far exceeded anything else on the Nexus upon release.Some other notable distinctions:. Heather exists outside the game’s normal companion system, meaning you can have Heather with you alongside any regular companion with no conflicts. Heather has her own affinity system separate from how base companions work. This is great because she doesn’t have dislikes of specific actions you take, making her a much more flexible companion for any type of play through. You gain affinity with her by gaining levels, having her hack terminals, consuming her custom made aid items, and completing her personal quests.
Heather starts out being able to hack novice terminals, and can eventually hack any terminal. Heather has a much more cynical, aggressive attitude toward raiders and the Institute than other companions, and especially compared to Willow. She’s kind enough that she makes sense with a ‘good’ player character, but also bloodthirsty enough to fit with a more ruthless play through.The voice recording quality is pretty solid, though there are certain bits (like when she melee attacks and lets out a grunt) where the mic distorts and makes it clear she’s a mod. However, these are seldom and in general I think the author did a great job as a singlular modder without a whole recording team like Bethesda had.The voice acting itself is decent. It isn’t as compelling as Piper or Nick Valentine generally, but also isn’t so flat or bad that your attention is drawn to it. Some of her taunts against mutants are funny.
Heather makes a lot of comments in a lot of locations, which makes her more immersive than vanilla companions because she reacts to so many things that happen.Early game I loved a line she said after Sturges tells us he needs our help getting through a door to a fusion core.She says, “They expect us to believe that that guy can’t hack a terminal?” It’s especially funny because Sturges is in the middle of hacking a terminal when you first meet him, right before that dialogue happens.Her default laser rifle is a little overpowered if you pick her up early game. This didn’t bother me though since you can equip her with anything else and it will also have infinite ammo. Giving her a basic 10mm pistol instead makes her viable without overshadowing the player early on, for example.
Give her any gun and a little ammo and it will be infinite for her, which further expands the range of options.Speaking of recruiting her, I like that the mod adds a “Heather Console” as a craftable item. This means while first arriving in Sanctuary in the beginning you can build this computer terminal and set her to hired without having to travel all the way to where you normally find her.
(Role play it like she was in Sanctuary and you met her there.)Note that doing this will bypass her normal dialogue when you meet her, so I recommend it for repeat play throughs and not your first time. Still, I think that’s a great feature and I haven’t seen that implemented with any other companions. Otherwise, you can find her near the cemetery in the middle northern area of the map.Heather Casdin also features an optional romance path during her quest line. That’s fairly fleshed out and more “complete” than vanilla companion romances — you can even give her your spare wedding ring and she’ll acknowledge it. What I also like that the author has done is given clear dialogue options where if you’re role playing that your character is still grieving their spouse and not ready to romance someone else, it’s set up clearly for you to say so.One minor gripe her is that it’s actually part of the dialogue that your character has to at least seem apprehensive about romancing her at first when she asks if you’re still in love with your former spouse. If you were looking to role play that your character has dealt with the grief and put it behind them, you can’t simply say that. Still, a small thing.
– Heather’s Compatibility –I’ve used this mod on and off in various play-throughs since its release. As someone who is always experimenting with new mods and removing old ones, my games are more prone to crashes than others. And yet I rarely experience any issues period, and none that I can trace back to this mod.As far as I can tell the mod works with basically any weapons, armor, or body mod. None that I’ve seen conflict with the area that this mod designates as Heather’s bunker.The only time I’ve had an issue is with another mod causing Heather’s radio quest early on not to play, but that was corrected by setting Heather’s mod to load later in the list.
The mod author also notes a compatibility issue with. – Heather Casdin, Final Verdict –I’ve replayed Fallout 4 many times, and can say that since trying Heather Casdin she ends up on a lot of my play throughs. Even if I only travel with her for awhile and I ultimately trade her out, she fits so well into the world she makes sense as at least part of my character’s journey. She seems like a character that belongs in the wasteland, and believably survives within it.She’s a complicated woman who has has to overcome some hardships that have left her vengeful and cynical, which I find refreshing against brighter and bubblier companions like Piper, Curie, or Deacon. Heather acts like someone who’s seen some stuff in her time, a survivor looking for someone she can rely on.Heather’s quests seem to align with yours pretty well, and it’s a good partnership where (without spoiling much) you’re both after Kellogg.
I didn’t feel like her quest overshadowed mine like I did before in New Vegas with Willow, which I think is a nice improvement.Did I mention she’s a merchant? Dialogue menus allow you to trade with her like a normal companion ORRRR open a shop interface where you can buy and sell with her.
Handy for when you’re lugging a lot of loot you’re going to sell anyway – you have a walking shop with you anywhere as long as she has the caps for what you’re unloading.Also, I personally hate hacking terminals in the game, so her ability to handle that for me is super useful.I’d give Heather an A. Very well developed, great tie-ins to the world, custom quests, and tons of dialogue that shows growth from New Vegas’ Willow.
The author put a lot of work into this, and it shows.
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